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Demoscene


Eldmannen

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The demoscene have existed for a long time, for over 20 years.

Back in the days of Amiga and Commodore.

Demos are a work of art. Including graphics programming, computer generated textures, real-time rendering, music, etc.

They were often included on pirated games, and made by demogroups or warez groups, and was used to give credits to friends, and show talents, and impress people.

They've always been at the state-of-the-art and used the latest technologies. Often using cool graphics years before commercial games came out with graphics like that.

Demos are developed by very skilled graphics programmers. Often written in Assembly. Often the code for the demo may be very small, perhaps just 8kb, 16kb, 32kb or 64kb and may do absolutely mindblowing things that are incredible and you never thought would possible. You would expect that kind of graphics from something that were several hundred megabytes. Demoscene programmers have competitions for different sizes of code, and they often use interesting tricks, and stuff like computer-generated textures using algorithms, instead of bitmaps stored on the disk. Writing code in assembly, etc.

They were doing cool stuff like raytracing and 3D even back in the days.

Lifeforce by Andromeda Software Development.

Very artistic and beautiful.

Released August 2007. 1st place at Assembly 2007.

Stargazer by Orb & Andromeda.

Visually impressing graphics.

Released August 2008. 1st place at NVScene 2008.

.debris weighting in at only 177 kb, you will drop your jaw and wonder how that it is is possible.

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Maybe in a couple of years when computers get higher performance we can have real-time raytraced games, that will be sweet it would be photorealistic.

Be almost like virtual reality.

Yeah, real-time raytraced photo-realistic rendering coupled with a physics engine will be pretty d*** sweet.

Add to that artificial intelligence, human-sounding TTS speech synthesis and speech recognition and you have something pretty awesome.

Though in virtual reality, you probably would like some more advanced HCI (human-computer interaction), perhaps motion capture and holodeck. :gold:

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Maybe in a couple of years when computers get higher performance we can have real-time raytraced games, that will be sweet it would be photorealistic.

Be almost like virtual reality.

Yeah, real-time raytraced photo-realistic rendering coupled with a physics engine will be pretty d*** sweet.

Add to that artificial intelligence, human-sounding TTS speech synthesis and speech recognition and you have something pretty awesome.

Though in virtual reality, you probably would like some more advanced HCI (human-computer interaction), perhaps motion capture and holodeck. :gold:

True. I think it would be still an environment you could really, really immerse yourself in.

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